Questionology is a research environment created by Cordula Daus and Charlotta Ruth. Together with a team of almost doctors they have designed a walk-in programme to train what might be the last genuinely human quality: to question, to be questioned. Participants are invited to trace and recover lost objects and thoughts. In doing so, they are supported by techniques derived from language art, choreography, midwifery, neuro-science, witchcraft, and software engineering enabling the creation of new intelligences.
My role involved contributing the site-specific performative gamescape “Neuroplastic” a game that asks the participants to challenge the habitual associations and catergorization of objects in effort to collectively build a new world, with new rules, and new ways of play.
Premiere at Zentrum Fokus Forschung from the University of Applied Arts Vienna in collaboration with brut Wien.
Concept, environment Cordula Daus and Charlotta Ruth Programming, sound Simon Repp Re-searchers Waltraud Brauner, Cordula Daus, [M] Dudeck, Gilbert Grünbühel, Imani Rameses, Charlotta Ruth Architecture Hinnerk Utermann Object design Susanne Song-Yi Griem, Sofia Romberg Logo Vasilis Marmatakis Graphic design Maiko Sakurai Karner Collaboration sound installation Thomas Grill, Till Bovermann, Almut Schilling (Rotting sounds, FWF AR445) Collaboration installation office Margarete Jahrmann aka Superfem Production Dominik Grünbühel Technical support Felipe Duque
A co-production by Flat-Corner Kunstverein, Center Research Focus, University of Applied Arts Vienna, brut Wien, MDT Stockholm


